11/12/2023 0 Comments Horizon call of the mountain plot![]() ![]() That’s not to imply Call of the Mountain is more of an ‘experience’ on the whole Firesprite have balanced their dual remits of creating both a tech demo and a standalone videogame well, although depending on your predilection for mountaineering, you might finish your 10-hour playthrough wishing there had been a little more combat and a little less climbing. Each new locale is seemingly more rich and detailed than the last, and I regularly felt compelled to stop looking for the next path forward and instead just take in the magical realism of my surroundings. In truth, it’s difficult to overstate just how breathtaking the game’s sense of visual spectacle and scale can be. Several levels feature extended ‘legendary climbs’ which more than live up to the epithet, the reveal of each stunning new vista mitigating any creeping concerns you might have about the repetitive elements of the journey there. Often in VR you get out what you put in to the experience, and the real thrill of exploring Call of the Mountain’s vertiginous heights comes from suspending your disbelief and throwing yourself into the fiction instead, inching hand-over-hand along climbing ropes suspended over yawning chasms while trying not to look down, or scrabbling for hand holds and pickaxe purchase points on seemingly sheer cliff faces. There are comfort settings to match every setting and personal preference, of course, but should you have the real world space then you’ll be clambering in and out, and above and around, all manner of stupendously detailed virtual structures and environments. Ryas is recruited for his mission on account of his climbing skills, and traversal makes up the meat of the game, with Call of the Mountain making full use of PSVR2’s roomscale capabilities and vastly improved tracking technology to create an unexpectedly physical experience. ![]() The game proper reinvents Horizon as a self-contained first-person adventure, albeit with the main series’ open world structure replaced with more linear progression. The standard of visual fidelity and sensory stimulation will be beyond what even many VR enthusiasts will have experienced in their homes so much so that the sequence is later remixed and presented as a standalone ‘Machine Safari’ experience – partly because it’s such a joy, but mainly, you suspect, so PSVR2 owners can use it to show off their new toy. ![]() ![]() And boy does it deliver on that.Įxperienced developers Firesprite ease you in with an on-rails boat journey through a machine-infested jungle setting that quite literally has to be seen to be believed. The plot, such as it is, is fairly incidental to Call of the Mountain’s real purpose: showcasing the power and potential of PSVR2. Whether any single game can pull that off in its own is debatable, but this self-contained, fully-fledged single-player adventure set in the Horizon Zero Dawn/Forbidden West universe is frequently extraordinary – to the point where even VR veterans will sometimes catch themselves standing mouth agape in slack-jawed wonder.Ĭall of the Mountain casts you as Ryas, a new character in the franchise’s familiar world, attempting to atone for previous misdemeanours by undertaking a perilous rescue mission which, inevitably, uncovers an apocalyptic threat to be thwarted. If those reports of disappointing pre-sales are to be believed then Sony are going to need a miracle to persuade mainstream gamers to stump up the eye-watering asking price of a PSVR2 headset. ![]()
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